An immersive forest scene where advanced lighting techniques like HDR and ray tracing reveal intricate details and textures, focusing on a person in a sports bra with a striking Javanese appearance. The use of Unreal 5 technology, subsurface scattering, and PBR textures accentuates the realism and depth, while cinematic lighting and a large aperture create a soft, yet detailed visual. The composition benefits from hyper-resolution, showcasing a layered texture and nuanced skin tones under a canopy of trees, with sunlight filtering through in beams, creating a dynamic interplay of light and shadow. The scene adheres to the rule of thirds, with a focus on achieving an award-winning visual masterpiece through octane rendering and accurate simulation of light-material interactions. Created Using: immersive forest, advanced lighting, realistic textures, cinematic quality, hyper-resolution, rule of thirds, visual masterpiece, octane rendering

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    ugly, duplicate, morbid, mutilated, [out of frame], extra fingers, mutated hands, poorly drawn hands, poorly drawn face, mutation, deformed, ugly, blurry, bad anatomy, bad proportions, extra limbs, cloned face, disfigured. out of frame, ugly, extra limbs, bad anatomy, gross proportions, malformed limbs, missing arms, missing legs, extra arms, extra legs, mutated hands, fused fingers, too many fingers, long neck

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